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Devlog
Devlog 666
June 26, 2023
by
jo-67
1
Hi! So major team update, now one member has left the project to work on their own so its down to the two of us to keep this going About some code-related news: - Finally fixed the bug for picking up...
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Devlog 5th, the empire strikes back
June 05, 2023
by
jo-67
So, a quick update: UI re-design! Very nice and stylish, fitting for the game. New sections include a main screen, chapter selection, and a pause menu. The updated ones are the lobby and dialogue boxe...
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Devlog the fourth
May 22, 2023
by
cinnamonteacito
Hello, we are still alive and working. Unfortunately we can't tell you many details (S P O I L E R S) but here's a quick rundown of our latest achievements: Created a cohesive (and hopefully) interest...
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Third devlog
April 23, 2023
by
jo-67
This week we separated our work in two fronts: adding dialogue boxes when interacting with certain entities, and making sure that multiplayer works properly, considering all irritating bugs we could t...
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Second Devlog
April 17, 2023
by
srojasi
This week progress was made in connectivity, where Godot features were used to synchronize data and character spawns as well as enable multiplayer gameplay on different devices. We also chose temporar...
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First Devlog
April 02, 2023
by
srojasi
We are Wacky Willows, we are a developer team from Chile: Sofia Castro, Josefa Muñoz and Santiago Rojas. This week we started to work on the game conceptually. A puzzle game for 2 players where a det...
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