Second Devlog


This week progress was made in connectivity, where Godot features were used to synchronize data and character spawns as well as enable multiplayer gameplay on different devices.

We also chose temporary assets for the characters and the first level design, configured the basic top down movement input. We also made a demo map with objects and map change through doors.


As for our next steps; we will create the detective and ghost characters with their respective abilities and design a demo level.  Also, interactions with objects and NPCs will be added.

Get Detective paranormal